ZBrush sculpts - high point counts.

ZBrush - I enjoyed sculpting this a great deal, there are a couple things I may change at some point though. I enjoyed the hair when I first made it but I think the rake lines may be too bit and I dislike the shadow at the hairline.

Luke Evans was a great pick for Gaston, he looks suitably European and has incredible symmetry.

ZBrush - This chap needs to be rendered again. The hardhat was done with live booleans and a little bit of the HPolish brush as I didn't fully grasp how to use the ZModeler at the time.

This model was exciting for me as it was the first time I was given a turn-around and a time limit. The difficulty for me was shaping the face so the eyes were correctly placed from the front and profile shots. This character was created for a now defunct game, Gaea.

The nose was a lot of fun to sculpt, I used some star-nosed moles for reference to get a closer look than the turn-around provided. I love the shapes of the bones in the hind feet as well.

